Main Page
From PhallaWiki
Welcome to PhallaWiki. Shenanigans.
Contents |
Getting started
Please do not make a mess of this while we work out some ground rules and such. Right now you should all be editing only to suggest article layouts or discuss rules and policy or request features/templates. I'm pretty handy with templates so I can come up with infoboxes for articles with common layouts, such as role-based articles etc.
Don't be shy though, everyone can edit and improve upon this wiki. Registration is mandatory to edit, please use your Penny Arcade forum name.
This is not the place for flame wars and drama, nor is it for general Phalla discussion. This site should be maintained as a repository of Phalla related roles, information, game history, memes, etc. and we expect a certain level of unbiased articles. This isn't the place for your ego.
We'll have a small team to help manage the reformatting and edit approvals and such to maintain a consistent look and feel eventually, for now it's just myself and whoever volunteers to lead the charge!
Eventually we'll put together a real front page, don't worry. You can Edit this page to see what MediaWiki formatting looks like, there's a lot you can do with it but for most uses it is real simple.
Index in progress
Discussion Free-for-all
Can someone delete http://www.orokos.com/phalla/Image:Phallaking.png . I don't know how 19:11, 29 June 2009 (UTC)
Template:Phalla Player should be good to use now. Let me know what you think about it in the discussion section of that page. orangesoda 09:44, 29 June 2009 (UTC)
I think I am going to try to make a template for phalla player pages like the ones you see on artist pages on wikipedia, if I can figure out how to do that. orangesoda 23:51, 28 June 2009 (UTC)
- Check out Template:Game. Thorgot did that. An example of how it looks should be both on his userpage and was added to the Phalliad and VTM articles. Something similar for players shouldn't be too hard. --Spectrum 06:18, 29 June 2009 (UTC)
You can sign your comments by ending your comment with -- followed by four ~'s, like so: --Infidel 21:29, 21 May 2009 (UTC)
- You can reply to comments by indenting them like so by starting the line with a colon, use multiple colons for multiple indents. --Infidel 21:29, 21 May 2009 (UTC)
We need to make a logo, I guess. Any takers? --Infidel 21:29, 21 May 2009 (UTC)
PhallaWiki ftw. I assume this is going to have an ongoing list, as well as archived history and such? I'm more than willing to populate your wiki, Infidel. --Rend 21:36, 21 May 2009 (UTC)
- Page of Nicknames seems like a pretty obvious one to be on here. --Spectrum 21:38, 21 May 2009 (UTC)
- I think an easily accessible archive of games is a great idea. I know we already have it on the Sign Up thread, but it would be nice to have here too. --Kuhlmeye 05:20, 22 May 2009 (UTC)
Do we have a way to create a "hide" or "spoiler" type tag? It seems like it would be useful if we're going to have lots of term-defining in some articles; have the term visible, then click to reveal its definition. --GtC 02:10, 22 May 2009 (UTC)
- That's what the wiki articles are for... =) If a term needs an explanation, it should be an article and they can click on it. --Infidel 05:32, 22 May 2009 (UTC)
- Well I was under the assumption that there might, at some point, be a simple "Glossary" article, containing brief descriptions of basic terms, while reserving the in-depth articles for in-depth explanations. ;-) --GtC 06:06, 22 May 2009 (UTC)
I'm tagging things like Night and Village and Vote and stuff with Category:Basic Concepts but I don't want to mess with your pretty list. Hope that's ok. --Grimmytoa 18:20, 22 May 2009 (UTC)
- How about Glossary lists all terms, but subdivides into Basic Concepts (most of which are listed) and Advanced Concepts (stuff like last minute wagon switching, etc)? --Spectrum 18:22, 22 May 2009 (UTC)
- Sure thing. Err... is there a glossary yet?
Do we want to only have articles about notable, significant games? Or do we want to try and make this comprehensive? -- GtC 18:42, 28 May 2009 (UTC)
- I would think comprehensive. Ideally we should be writing articles about the games that just finished right now and work backwards. --Spectrum 18:48, 28 May 2009 (UTC)
I haven't been able to keep up with the awards thread, but reading it now does tell me we also need a page dedicated to Phalla memes and inside jokes, preferably explaining the meme/joke, and linking the phalla/post where the meme originated, where possible. --Romantic Undead 14:31, 8 June 2009 (UTC)
Things we need
- A glossary of basic terms ("Vanillager", "Vig", for new players) --GtC 21:42, 21 May 2009 (UTC)
- Vanillager
- Village
- Bandwagon
- Vigilante
- Guard ~ put up some ideas on what might a role page might contain--Warban 08:49, 22 May 2009 (UTC)
- Seer ~ wrote up an actual page for the seer based off the vig page's layout. --Dunedainjedi 03:01, 4 September 2009 (UTC)
- Mafia
- Bus Driver
- Village Idiot
- Role Blocker
- Vote
- Vote Manipulator
- "Night" (as in a game turn)
- Masons
- Millers and Thralls
- Neutrals and their various flavours
- Conversions
- Serial Killers
- Inevitable Victory
- Other occasionally used stuff --Grimmytoa 02:14, 22 May 2009 (UTC)
- I see 2 good formats here for articles: Vigilante and Guard. I've been using the vigilante style for the terms I've written, and I'll probably continue, but we should decide how to proceed in the future. Personally, I think maybe we should combine them, I like the organization of Vigilante, but the narration bit in Guard is pretty sweet. --Rend 17:09, 22 May 2009 (UTC)
- Articles on important aspects of balance (Mafia percentage, kills/day) --GtC 21:42, 21 May 2009 (UTC)
- This should probably be a series of editorials, since balance is something very much ad-libbed in phalla --Rend 21:44, 21 May 2009 (UTC)
- Agree in principle, but there are certain guidelines that could be laid out in a core article or... or something. --Grimmytoa 21:54, 21 May 2009 (UTC)
- I was thinking the core article could just be almost like a category page, or it would have, for instance, Title of Article by Author. Brief description of the article. If we're looking for a 'common knowledge' sort of thing, I think perhaps it would be best to make an article titled as such. --Rend 21:58, 21 May 2009 (UTC)
- Agree in principle, but there are certain guidelines that could be laid out in a core article or... or something. --Grimmytoa 21:54, 21 May 2009 (UTC)
- This should probably be a series of editorials, since balance is something very much ad-libbed in phalla --Rend 21:44, 21 May 2009 (UTC)
- Important do's and don'ts, for both players and planners --GtC 21:42, 21 May 2009 (UTC)
- It might be worthwhile to tie this into the game histories so as to point to concrete examples, at the risk of light editorializing. --Spectrum 22:00, 21 May 2009 (UTC)
- History of Great Games --Grimmytoa 21:44, 21 May 2009 (UTC)
- History of Epic Failures --Spectrum 21:45, 21 May 2009 (UTC)
- The PhallAWESOME saga --Rend 21:46, 21 May 2009 (UTC)
- History of Zot? -- Obbi 10:20, 22 May 2009 (UTC)
- Starting to think about Great Games. How do we define them? Just games that are especially fun? Games that Taught Us Something? Games that define the genre? How do we write them up? Pure narration? Commentary on tactics and gambits? Spreadsheets? --Grimmytoa 20:33, 22 May 2009 (UTC)
- History of Zot? -- Obbi 10:20, 22 May 2009 (UTC)
- The PhallAWESOME saga --Rend 21:46, 21 May 2009 (UTC)
- History of Epic Failures --Spectrum 21:45, 21 May 2009 (UTC)
- Phalla variants (Mafia, Werewolf, etc) and their relationship to the Platonic Ideal that is Phalla. --Grimmytoa 21:56, 21 May 2009 (UTC)
- An article on Advanced Bandwagon Theory might be good. --Grimmytoa 18:51, 22 May 2009 (UTC)
Just think basic for the time bein', guys! Like puttin' in definitions and key terms that are commonly thrown around. -- Obbi 22:19, 21 May 2009 (UTC)
Man what, Infidel you hate fun ]:< -- Gumpy
I think it might be a good idea to have a mission statement for this Wiki. What is its purpose? Is it here as a detailed glossary? Or a sort of Phalla-history of games played? Explanation of in-jokes? Help people make/create/balance their own Phalla? -- Eecc 06:49, 22 May 2009 (UTC)
- An interesting thought as far as mechanics go, perhaps we can work together to take Thorgot's list of past games and just note the mechanics in it. For example, The Phalliad was a villager versus mafia game. However, it had a resurrection staff, a dead thread that allowed dead players to continue playing, 2 guards/3 seers where 1 person each night on a rotation could use their power and Athan, leader of the mafia who could only die under certain circumstances through the dead thread. Plus a few other things. --Ardor 13:58, 22 May 2009 (UTC)
- Yeah Ardor, I'm thinking that we can have game-mechanic tags that we can assign as categories to game threads. We should have an article for each game in theory, with the category Games at least plus others that can link games together by mechanic types, such as Faction Game, Item Based, Combat Mechanics, etc. --Infidel 22:44, 22 May 2009 (UTC)
- Gotta love Categories. But yeah, I'm seriously tempted to start going through the list and just making a barebones page with Start/End Date, host/co-hosts, location (CF/SE++/DnD), and then sticking it in a bunch of categories so we can start getting rid of some of these red links. If we wanted to, we could even change some of the description pages into category pages and then just be like... Vig, here's what it is, here's every game there's been a vig in. It'd look kinda silly for the important roles, but I think it'd be cool for the lesser known roles like Death SeerDelmain 00:10, 9 July 2009 (UTC)
- Yeah Ardor, I'm thinking that we can have game-mechanic tags that we can assign as categories to game threads. We should have an article for each game in theory, with the category Games at least plus others that can link games together by mechanic types, such as Faction Game, Item Based, Combat Mechanics, etc. --Infidel 22:44, 22 May 2009 (UTC)
- Read the Getting Started, eecc. It covers the what, just not the how yet. That's what we're doing. --Infidel 14:44, 22 May 2009 (UTC)
- Yup. I pretty much facepalmed myself hard after rereading that.--Eecc 20:52, 22 May 2009 (UTC)
I tossed a statistics summary onto my bio, showing my first game, wins (defined as games in which you both made it to the end and were on the winning side), final-day appearances, number of times given an evil role, result of the most recent game, and number of times as host. If I had any idea as to my total number of games, I would toss that in too; maybe I'll go through the game threads tomorrow for that. It may be something to consider for other player bios if they keep track of their own stats. Gosling 06:24, 6 June 2009 (UTC)
- Or I could just do it now. Page has my game chronology. It's even uglier than I thought, and I thought it was ugly before. Gosling 07:29, 6 June 2009 (UTC)
- Not to quibble, as I believe this came up during Six String about your philosophy on dying, but typically don't most games count dead villagers as winning if the village as a whole wins? --Spectrum 21:17, 6 June 2009 (UTC)
- This is technically true, but a rather unsatisfying semi-win for two reasons: 1) You're dead, and 2) This also means that non-participating or non-helpful/selfish villagers who are dead also win, which seems kind of unfair to those who actually contributed to the village's victory. That being said, I do feel the village win in Six-String Phalla counts as a win for me, even though I died on the last day. You could also argue that, even if you die a villager on day one, you still contributed to a village victory, since you were killed instead of a special. I guess your mileage will vary. --Romantic Undead 14:46, 8 June 2009 (UTC)
- No, it really should be counted as a full-win if you're dead and your win condition as a vanillager only says "remove the evils" and has no mention of survival. Otherwise, vanillagers have much less incentive to stick their heads out and get killed in the place of specials/contribute to the thread/do anything at all. If you win even if you're dead and you have no special power tied to you, you shouldn't have any fear of death tying you back from posting analysis or claiming to be a special or whathaveyou. The idea that you win only if you're alive only seems to promote selfish play on a per-game basis, in my view. --Spectrum 20:05, 8 June 2009 (UTC)
- This is technically true, but a rather unsatisfying semi-win for two reasons: 1) You're dead, and 2) This also means that non-participating or non-helpful/selfish villagers who are dead also win, which seems kind of unfair to those who actually contributed to the village's victory. That being said, I do feel the village win in Six-String Phalla counts as a win for me, even though I died on the last day. You could also argue that, even if you die a villager on day one, you still contributed to a village victory, since you were killed instead of a special. I guess your mileage will vary. --Romantic Undead 14:46, 8 June 2009 (UTC)
- Not to quibble, as I believe this came up during Six String about your philosophy on dying, but typically don't most games count dead villagers as winning if the village as a whole wins? --Spectrum 21:17, 6 June 2009 (UTC)
- Hey Infidel, can we gin up some kind of common template for listing games played (mains and minis) and wins and losses (and draws) for user pages? Something like this, perhaps? I tried porting the code over myself and met with epic failure. I was thinking total matches, wins losses and draws, then under that mains and minis as the two rows. --Spectrum 01:11, 18 June 2009 (UTC)
